For automaticity, also known as math fact fluency, there are
educational applications that can be used.
Before we can suggest educational applications, we need to define
automaticity and fluency. Automaticity/math
fact fluency is defined as the fast and accurate processing of
information.
Technology-based activities that address automaticity/math
fact fluency are FASTT (Flunecy and Automaticity through Systematic Teaching
with Technology) Math, Timez Attack, ArithmAttack, and Arcademic Skill
Builder. FASTT Math helps students
acquire math fact fluency by measuring how long it takes a student to answer
the question and tracks the student’s progress.
Timez Attack solely focuses on multiplication facts while ArithmAttack
allows students to practice basic addition, subtraction, multiplication, and
division. “Arcademic Skill Builder math
games are designed to help develop automaticity in addition, subtraction,
multiplication, division, integers, fractions, and ratios” (Dell, Newton, &
Petroff, 2012).
Below is a picture of FASTT Math.
I think that all these programs will be beneficial for
students just learning their addition, subtraction, and multiplication facts. Without a solid automaticity for arithmetic
facts, students can fall behind and become lost.
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